Wednesday, 25 March 2009

Redirection


After huge problems when programming my orginal top down Idea I felt it would be easyer if I changed my game idea to a side scrolling shooter. The game still includes the orginals toryline and characters including tyhe ever favorite zombies and Officer Cody Slade however instead of only being able to see the top og his head, you are now controling him from the side as he wanders the street taking down the dead. With this it will now be alot easyer for me to code the 2 axis rather than the 4 and the simple AI rather than the somewhat complicated 4 axis AI. I have so far designed the all new Cody Slade (Right) however the list of what I need to create is now as long as my arm I must;


  • Create Zombies

  • Create Background

  • Create Forground

  • Animate Character

  • Create AI

  • Create Bullets

  • Create Ammo Count

  • Create Score

  • Create Life Bar

I have had the idea of two main types of zombies, your average, slow bimbling idoit zombies (Common) and hungery zombies which run towards the player making him haft tor eact quickly and putting him on edge on when he needs to reload. Hopefully doing this new game plan will increase my productivity ten fold as I now have a firm grip on what I need to do.





Wednesday, 18 March 2009

Finished the first Level

Today I completed my first level and began coding my character, including his walking, where he can and cannot access and the models of the undead characters, I'm having a little trouble coding how the zombies will know to approach the character and how to get the character to fire where he is pointing. My primary idea is have two sets of controls one on the mouse the other on the keyboard,. the WASD keys will control where he'll walk, and the mouse will control where he'll shoot.


My First level.

Wednesday, 11 March 2009

Finished Animation

Finally completed my animations, showing both the introduction news flashes along with the intro animation showing how the main protagonist gets into the trouble he is. The animation however needs fine tuning and time adjustments. I will begin work on the promgramming next week adding it all together and heopfully working towards the alpha, I'm fairly worried about this stage as I'm a little stuck on how to go about programming it, I will however use several tutorials to make sure it is up to the correct standards.

Wednesday, 4 March 2009

Flash Update!



REcent I've been forgetting my blog however I have a 'huge' download for it! I've began work lately on my alpha for my level and that is going well, 80% of the sprits are complete including the main character Cody!

A simple be effective sprite his legs and shoulders swing to give the feeling of movment and a slightly cocky walk. 90% of my time which Ive dedicated to flash has gone wholey on the completion of my Introduction of which there are 3 chapters, 2 are now complete. They include small hints towards the storyline and the overall goal however not enough to make the storyline boring straight away, it incorperates a news flash style game throwing you into it by the scruff of the neck.

This is chapter one, as you can tell there are a few things to be added such as the AI News logo (American Idoits News) along with working out flowing static which seems to abruptly stall at the end of this video.

Wednesday, 4 February 2009

Intro Animation

I've began work on my introduction animation however have hit a wall in terms of my flash skills finding, I know what I want to do, and I vaugly know how to obtain this goal, but every now and then and destroys my motivation however I am perservearing and getting them done, so far my introduction flashes up 'One Month Before Outbreak' before dissapearing, this is then followed by 'Breaking News' and a picture in picture view of an empty grave. I am now running behind schedual because of this unfortunatly however I should be done three weeks today easily and have already started on my alpha.

Wednesday, 21 January 2009

Level Maps

I've began work on my level maps beginning with a simple draft sketch. I've worked out that I want the map to branch off in different ways however only one path leads to the level end however the other paths will lead to a dead end allowing the zombies to catch up with you this is much like a concept of a maze, here is the beginning of my first level map.


As you can see I have used two of my earlyer car concepts to block off the inncorrect path by colliding them and adding some fire. I will continue adding buildings either side of the street along with some random pools of blood and other ambiant sceneary and a supermarket on the far right of the screen, I will begin the next level in a thin ally way at the back of the super market as if you have taken the choice to pass through and heal yourself.

Wednesday, 14 January 2009

Sent Propsal

I have finally sent of my final games proposal explaining the ins and outs of my entire game. Including cutscenes and choices. I have slo finished detailing my storyboards and now must send them to my contact. At the same time I have managed to detail my main character Coby and the descriptions of the zombies. I still however need to begin work on the intro cut scene which I will begin a week today within Flash I'll begin with the starting cut-scene so I will always have that ready to put in.