Wednesday 21 January 2009

Level Maps

I've began work on my level maps beginning with a simple draft sketch. I've worked out that I want the map to branch off in different ways however only one path leads to the level end however the other paths will lead to a dead end allowing the zombies to catch up with you this is much like a concept of a maze, here is the beginning of my first level map.


As you can see I have used two of my earlyer car concepts to block off the inncorrect path by colliding them and adding some fire. I will continue adding buildings either side of the street along with some random pools of blood and other ambiant sceneary and a supermarket on the far right of the screen, I will begin the next level in a thin ally way at the back of the super market as if you have taken the choice to pass through and heal yourself.

Wednesday 14 January 2009

Sent Propsal

I have finally sent of my final games proposal explaining the ins and outs of my entire game. Including cutscenes and choices. I have slo finished detailing my storyboards and now must send them to my contact. At the same time I have managed to detail my main character Coby and the descriptions of the zombies. I still however need to begin work on the intro cut scene which I will begin a week today within Flash I'll begin with the starting cut-scene so I will always have that ready to put in.

Thursday 8 January 2009

Storyline Development

I've began to compile the overall storyline of my game, including how the levels will flow into one an other such as moving from your car wreck to a supermarket for medical supplies before leaving out the rear exit and searching for a gun store for ammunition. I've also finalised the details on just whats causing the zombies to begin wandering about along with the details of how the story is introduced using New Reports. I've felt that keeping the main character a mystery for the first few levels may act in my favor, creating another reason for people to continue to play, to find out more about the character and the overall storyline. I thought about putting some sort of timed aspect into the game, but I felt that if I had included that it would become tedious for some, making there way past a hard part just to find out they wont have enough time to actually finish the game. I'm still working on a good leveling for the character as I wanted to have some of currency but feel that for each kill you gain 1 XP point, to begin with it takes 5 points to upgrade one skill, 10 to upgrade it to level 2, 20 to level 3 and so on, and perhaps people could take a leveled character back to the beginning to continue to level it rather than tarting from the beginning with a new character each time actually give them something they can actually improve.