Wednesday, 21 January 2009

Level Maps

I've began work on my level maps beginning with a simple draft sketch. I've worked out that I want the map to branch off in different ways however only one path leads to the level end however the other paths will lead to a dead end allowing the zombies to catch up with you this is much like a concept of a maze, here is the beginning of my first level map.


As you can see I have used two of my earlyer car concepts to block off the inncorrect path by colliding them and adding some fire. I will continue adding buildings either side of the street along with some random pools of blood and other ambiant sceneary and a supermarket on the far right of the screen, I will begin the next level in a thin ally way at the back of the super market as if you have taken the choice to pass through and heal yourself.

Wednesday, 14 January 2009

Sent Propsal

I have finally sent of my final games proposal explaining the ins and outs of my entire game. Including cutscenes and choices. I have slo finished detailing my storyboards and now must send them to my contact. At the same time I have managed to detail my main character Coby and the descriptions of the zombies. I still however need to begin work on the intro cut scene which I will begin a week today within Flash I'll begin with the starting cut-scene so I will always have that ready to put in.

Thursday, 8 January 2009

Storyline Development

I've began to compile the overall storyline of my game, including how the levels will flow into one an other such as moving from your car wreck to a supermarket for medical supplies before leaving out the rear exit and searching for a gun store for ammunition. I've also finalised the details on just whats causing the zombies to begin wandering about along with the details of how the story is introduced using New Reports. I've felt that keeping the main character a mystery for the first few levels may act in my favor, creating another reason for people to continue to play, to find out more about the character and the overall storyline. I thought about putting some sort of timed aspect into the game, but I felt that if I had included that it would become tedious for some, making there way past a hard part just to find out they wont have enough time to actually finish the game. I'm still working on a good leveling for the character as I wanted to have some of currency but feel that for each kill you gain 1 XP point, to begin with it takes 5 points to upgrade one skill, 10 to upgrade it to level 2, 20 to level 3 and so on, and perhaps people could take a leveled character back to the beginning to continue to level it rather than tarting from the beginning with a new character each time actually give them something they can actually improve.

Wednesday, 26 November 2008

Today has been one of the longest days, begining to put together concept levels and images, I have made a basic level with the main charater movement, the level is a basic birds eye view of a carpark surrounded by buildings in which our hero may move around, nothing to complex but gives a basic over view of how the player moves around and what the mnain game will look like. I've also began writing up my second proposal for my game however am a little unsure on all the details and so researching into it a little more. I found it difficult desinging the wall of my game as the buildings were fairly big so they did not match the regular scale I was used to, meaning i had to tweak the entire code, however once I had done so it did work fairly well an dlook rather good. I do need to refine the prototype and create some concept drawings of the charaters and zombies. Im still fairly unsure of what my second idea will be but I had a few solid ideas.

Wednesday, 12 November 2008

Beginning my Proposals

Today I finally began doing my proposals, for my three titles, I also took the time to research into other mobile games and flash games to see what I should aim for when it comes to graphics and controls. It 'seems' simple, however actually making such a game is far from simple it seems, getting a little worried about getting into it as I'm not hugely up on programming and Im by far the next Da Vinc

Wednesday, 22 October 2008

Continuing my Flash Crafting

Today I read through my clients reply about the questions I had previously sent to him such as could. I have a exact age range for my game', thanks to this I have managed to enchance my breif to fit his answers and begin researching into PEGI +7 games. I have continued creation of a difficult flash platformer including lava blocks and transport blocks. It didnt go as well as I had hoped. I've also been set an essay today, within this essy we need to how storyline has evolved through the years of games development. I'm looking forward to dreaming up a storyline for my game, this way I can let my imagination run wild.

Wednesday, 8 October 2008

Introduction

When it comes to programming I do not have a huge amount of experience, I have dabbled in flash once or twice since around 4 weeks ago I hadn't touched it for around 2 years or so. So far I’ve managed to make a simple game of pong which I tweaked to make it a 4 player game of doubles tennis in which each player could use a racket each or one person could control either pair as one mirror the other.

When it comes to creating a flash game I'm looking forward to detailing the actual storyline and characters making my imagination real is an awesome aspect as I have literally hundreds of ideas and will be more than passionate about transferring them from my head onto paper and then hopefully onto the screen.

There are several things I'm not looking forward to, the first being the actual programming its not easy in the slightest and although I will give it my best shot I do find it difficult fingers crossed I can get the hang of it. I'm also not looking forward to the art side, I love to draw but I’m no Picasso in fact quite the opposite it's another factor I will need to spend some time on improving.

Today other than making this blog I’ve been looking over how to make a simple 2D shooter and fixed a few bugs in my pong game nothing boundary breaking however a little closer to my goal. Today has been manageable nothing overly complicated or hard just getting more excited about getting stuck into the task at hand!

I have got to begin my presentation on how to adhere to a brief and read though my assignment documents more thoroughly than I have done so far.